A real repair · Lovable
Lovable game freezes on the last life
The symptom
A game built with Lovable froze when the player lost their last life, blanked the screen on later levels, and broke after the final level.
What the AI agent found, and what it changed
All three bugs were in the one file that holds the game.
- When the player lost their last life, the code looked up a third "you were hit" message that had never been written, and that failed lookup crashed the page.
- Coin names only existed up to the fourth coin, but two later levels have five and six coins, so collecting the fifth coin wiped the screen.
- The "am I on the last level" check compared the level number against the number of levels, which can never be equal, so after the final level the Next button looked for a level that does not exist.
Three small changes in one file, nothing restructured.
How it was checked: first in the builder's own preview. Lives counted down to zero, the game-over screen appeared with a working Play Again button, and no errors were thrown. Then on the live published game: the same run, the same result, no JavaScript errors, and the page served the new build instead of the old one. The type checker and linter came back clean on the changed file, and the app built.
The fix reached Lovable through a merged pull request on the project's GitHub repository and was then published. Lovable keeps the previous version in the project history if it ever needs reverting.
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